TY - BOOK AU - Epstein, Robert. TI - The Big Book of Creativity Games: quick, fun activities for jumpstarting innovation SN - 9780070597037 U1 - 658.3124 23 PY - 2004/// CY - New Delhi PB - Mc Graw Hill Publishing Company N1 - Getting ready; The games; The abc's of creativity; The amazing magazine game; The anonymous suggestion game; The audience game; Bridges to creativity; Broadening: design challenge; Broadening: workplace challenge; The broader the better; Building a better capturing machine; Capturing: design challenge; Capturing: workplace challenge; Capturing a daydream; Challenging: design challenge; Challenging: Workplace challenge; Creative potential: Design challenge; Creative potential: Workplace challenge; The expert games; Feedback and recognition: design challenge; Feedback and recognition: Workplace challenge; The keys to creativity ( basic version); The keys to creativity (advanced version); The lola cola game; Managing resources: Design challenge; Managing resources: Workplace challenge; Managing team: Design challenge; Managing team: Workplace challenge; The memory game; The monkey-do game; The news-you-can-use game; The no-hands game; The not-for-the-fainthearted game; The odd couple game; The popsicology game; The random doodles game; Selling a zork; The shifting game; The srtcdjgklered game; Sticky business; Surrounding: Design challenge; Surrounding: Workplace challenge; The team as quality editor; The tell- me- a- story game; The tiny little nod game; The toys-as-tools game; The ultimate challenge game; The waiting game; What d'ya know; N2 - For work groups and individuals who do creative work, here is a light-hearted books of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, editor-in-chief of psychology today magazine and a harvard-trained psychologist, all the exercise in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The book includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home ER -